Senior Cinematic Artist
I am a Senior Cinematic Artist working in real-time cinematics for AAA games. My focus is on camera language, lighting, composition, and pacing. I care about building scenes that feel emotionally honest, not just technically correct.
I come from a technical art and environment background, which means I think about cinematics from two sides at once: what looks right, and what actually works in production. That combination helps me solve problems early and keep quality without slowing things down.
Staying still professionally is genuinely uncomfortable for me. I push shots until the framing feels inevitable. I notice small things. Every review cycle is a chance to come back sharper than before.
I care a lot about how I show up as a collaborator. I keep my communication clear. I flag issues early. I keep my sequences clean so anyone can step in and continue the work without confusion. Feedback does not just get applied and forgotten. I actually learn from it.
Real-time cinematics, Unreal Engine 5, camera language, lighting, composition, VFX, technical artistry
Horror and drama, emotional pacing, atmosphere and tension
Technical art, environment design, VFX, 3D generalist