Senior Cinematic Artist
Senior Cinematic Artist working in real-time cinematics for AAA games. I care about building scenes that feel emotionally honest, not just technically correct.
I come from a technical art and environment background, which means I think about cinematics from two sides at once: what looks right, and what actually works in production. That combination helps me solve problems early and keep quality without slowing things down.
I am drawn most to horror, drama, and grief - not because they are dark, but because that is where performance, atmosphere, and timing have to work together precisely. That is where craft becomes visible.
I keep communication open, flag issues early, and keep my work clean enough that anyone can step in without a guided tour. I take feedback seriously and I actually learn from it.