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Justas Viškelis

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Justas Viškelis

Senior Cinematic Artist

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About Me

Senior Cinematic Artist working in real-time cinematics for AAA games. I care about building scenes that feel emotionally honest, not just technically correct.

I come from a technical art and environment background, which means I think about cinematics from two sides at once: what looks right, and what actually works in production. That combination helps me solve problems early and keep quality without slowing things down.

I am drawn most to horror, drama, and grief - not because they are dark, but because that is where performance, atmosphere, and timing have to work together precisely. That is where craft becomes visible.

I keep communication open, flag issues early, and keep my work clean enough that anyone can step in without a guided tour. I take feedback seriously and I actually learn from it.

Expertise
Real-time Cinematics · UE5 · Camera · Lighting · VFX
Specialties
Horror · Drama · Emotional Pacing · Atmosphere
Background
Technical Art · Environment · VFX · 3D Generalist
Location
Kaunas, Lithuania
Open to full-time opportunities
Justas Viškelis

Experience

Present
Feb 2025
Senior Cinematic Artist
Heroic by Room 8
Working on an unannounced AAA title under NDA. Real-time cinematics in Unreal Engine 5, working directly with directors and cross-functional teams on sequences from early blockout through to final delivery.
Feb 2025
Sep 2022
Cinematic / Technical Lead
Uraga
Led cinematic and technical production across game trailers and product videos. Set up version control, built workflow tools, and maintained pipelines across a small multidisciplinary team.
Tattoo Removal Simulator  ·  Character Technical Lead
Sep 2022
Sep 2019
Cinematic Technical Artist & Environment Artist
Uraga
Cinematic production, technical art, and environment work across game development projects. This period shaped how I think about shots, technical precision, and visual consistency.
Avatar: The Last Airbender - Quest for Balance  ·  cutscene production - Lead Lighting, Shading & VFX Artist · UE Technical Artist
Sep 2019
Mar 2018
3D Generalist
Uraga
First industry role, started while still studying. Worked across 3D modelling, environment art, and technical tasks. Broad enough to learn the industry, focused enough to find where I wanted to go.
Feb 2022
Mar 2018
Graphics & Motion Graphics Designer - Live Broadcasts
Lithuanian National Television, LRT
Live motion graphics and real-time 3D for national broadcast using Maya, VizTrio, and Adobe tools. A fast-moving team where decisions happen in seconds. Built habits around precision, clear communication, and staying calm under pressure.
Jun 2019
Sep 2016
Education
Vilnius Technology and Design College
Studied 3D arts, cinematography, and sound design.

Works

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