Senior Cinematic Artist
Technical Artist
Senior Cinematic Artist working in real-time cinematics for AAA games. I care about building scenes that feel emotionally honest, not just technically correct.
I come from a technical art and environment background, which means I think about cinematics from two sides at once: what looks right, and what actually works in production. That combination helps me solve problems early and keep quality without slowing things down.
Technical art runs underneath the cinematic work. Pipelines, tooling, and version control, so the shot in front of the camera is backed by something that holds up under production pressure.
I am drawn most to horror, drama, and grief, not because they are dark, but because that is where performance, atmosphere, and timing have to work together precisely. That is where craft becomes visible.
I keep communication open, flag issues early, and keep my work clean enough that anyone can step in without a guided tour.
Available for new roles. let's talk.