Justas Viškelis

Senior Cinematic Artist

Technical Artist

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About Me

I’m a Senior Cinematic Artist working on real-time cinematics for AAA games. My main focus is camera work in Unreal Engine: developing shots, finding the right framing and movement, and working through a scene from blockout to final delivery.

I’m especially drawn to horror and drama. I enjoy working on emotional scenes, where a change in framing, timing or lens choice can affect how we understand a character.

Before moving into AAA cinematics, I worked across lighting, environments and technical art, later leading cinematic and technical production at Uraga studio. That experience still helps me when a scene needs technical problem-solving alongside creative decisions.

I keep communication open, flag issues early, and keep my work clean enough that anyone can step in without a guided tour.

Expertise
Camera Direction · Composition · Sequencer · Real-time Cinematics
Specialties
Horror · Drama · Emotional Pacing · Atmosphere
Technical
Blueprints · Cinematic Gameplay Integration · Production Workflows
Tools
Unreal Engine 5 · Maya · Perforce · Git · Jira · Autodesk ShotGrid
Location
Kaunas, Lithuania
Open to full-time opportunities
Justas Viškelis

Experience

Present
Feb 2025
Senior Cinematic Artist
Heroic by Room 8
Working on an unannounced AAA title under NDA, with a focus on camera direction in Unreal Engine 5. I develop shots from creative briefs through blockout and camera passes to final delivery, working closely with directors, animation and lighting.

Alongside the camera work, I use Blueprints to connect cinematics with gameplay, including player-choice sequences and interactions. Following a lead transition, I’ve also taken on additional responsibilities supporting other cinematic artists and contributing to production workflows and documentation.
Feb 2025
Sep 2022
Cinematic / Technical Lead
Uraga
Led cinematic and technical production across trailers and product videos, owning delivery from scoping through final output. Set up version control and rendering pipelines from scratch, Git and Perforce, and built the documentation and workflow standards the team still uses today. Took full ownership of two UEFN projects end to end: environment, technical setup, Verse scripting, and trailer production, largely solo.
Tattoo Removal Simulator  ·  Character Technical Lead
Sep 2022
Sep 2019
Cinematic Technical Artist & Environment Artist
Uraga
Cinematic production, technical art, and environment work across game, cinematics and product development projects.
Sep 2019
Mar 2018
3D Generalist
Uraga
My first industry role, started while still studying. Worked across 3D modelling, environment art and technical tasks.
Feb 2022
Mar 2018
Graphics & Motion Graphics Designer - Live Broadcasts
Lithuanian National Television, LRT
Live motion graphics and real-time 3D for national broadcast using Maya, VizTrio, and Adobe tools. A fast-moving team where decisions happen in seconds. Built habits around precision, clear communication, and staying calm under pressure.
Jun 2019
Sep 2016
Education
Vilnius Technology and Design College
Studied 3D arts, cinematography, and sound design.

Works

Uraga Scene
Uraga Scene
Cinematic Lead · Technical Lead · Real Time · UE5

My current cinematic work on a AAA horror game is under NDA. I’m looking forward to sharing it closer to release, once it’s cleared to show.

People I’ve worked with

Excerpts from recommendations on my LinkedIn profile. Both worked with me as direct managers.

“He is calm, focused, and brings a great sense of humour to the work environment, but what truly sets him apart is his exceptional talent for composition, movement, lighting, and camera work. His eye for cinematic detail and clarity in visual storytelling is outstanding.

One of his most valuable qualities is the way he organizes his work. His sequences are consistently clean, structured, and easy to navigate, allowing anyone to step in and continue seamlessly if needed — something that is highly appreciated in a collaborative production environment.”

Natasha · Cinematic Camera Lead · LinkedIn recommendation
Read full recommendations on LinkedIn ↗

“I’ve worked with Justas as a camera artist for over a year now, and he’s honestly one of those people you know you can rely on.

From a producer’s point of view, he makes things easy. He’s reliable, efficient and really good at communicating. He’s always open, approachable and easy to talk to, which makes working through problems or tight deadlines a lot easier. If I have something that needs looked at quickly, Justas is usually one of the first people I go to because I know it’ll get sorted.”

Kate · Senior Producer · LinkedIn recommendation
Read full recommendations on LinkedIn ↗

Contact

Available for new roles. Let’s talk.